Other gunslingers are masters of distant death, picking off enemies from afar with their strange and wondrous weapons. Brave, clever, and frequently foolhardy, many gunslingers push to position themselves at close range, barrels blazing, to take down their foes and demoralize their enemies. Role: Gunslingers are thunderous artillery, often found where the fighting is fiercest. While current firearms are simple, often imprecise, and even dangerous devices, they are a technology on the move, and one that will become even more powerful when it is fully fused with magic. While many treat the secrets of black powder with the same care and reverence that a wizard typically reserves for his spellbook, most gunslingers know that firearms are a secret that cannot remain concealed forever. Gunslingers are a bold and mysterious lot. The clash of steel and the sizzle of spell energy are drowned out by the thunderous rhythm of gunfire-the pounding beat of the gunslinger. The specific psi-like powers, and their uses per day, are based on the base creature's Hit Dice.For a renegade few, battle sounds different than it does for the typical fighter. The manifester level for these psi-like abilities is equal to the base creature's Hit Dice and all saving throw DC use the base creature's new Charisma modifier. Psi-Like Abilities (Ps): A quorbound creature gets a certain number of psi-like abilities. Improved Senses (Ex): If the base creature does not already have either darkvision 60 ft or low-light vision, it gains them. The base creature also understands Quori and either Common or Reidran (based on where it is located) but does not speak unless it is physically capable of doing so. These ranks are spent in Knowledge (psionics) and Spellcraft, which are now class skills for the base creature. Skills: Due to the increased Intelligence, the base creature gains 2 skill ranks per Hit Dice that it has. This is enough to make the creature sentient (if not very smart) and capable of using tactics. It gains the psionic subtype.ĭefensive Abilities: Same as the base creature.Ībilities: As base creature, with a +2 Strength, +2 Dexterity, +4 Intelligence and +4 Charisma. Size and Type: The creature's size and type remains the same. The Quorbound template cannot be applied to a creature that already has the Quorbred template.ĬR: HD of 4 or less: +1 HD of 5 -8: +2 HD of 9+: +3Īlignment: A quorbound creature's alignment is usually LE, but as the creature is now sentient, it can be of any alignment (referred to hereafter as the base creature). "Quorbound" is an inherited template that can be applied to any animal or magical beast with an Intelligence of 1 or 2 that does not have the psionic subtype. While unable to pass this quality onto it's offspring with any consistency, individual quorbound creatures are still valuable tools and spies for their Inspired masters. While not wholly successful, one of their more promising results was the quorbound creature a creature with a single quori spirit bound into it. Once the Quori were on the face of Eberron in force, their Inspired agents began experimenting with the blending between quori spirit and mortal flesh, in the attempt to replicate the efforts of their kalashtar enemies.
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